![]() You can think of this as how smoothly the compressor reacts. The compressor has variable peak to RMS mode, which is strangely called “sustain”, but it’s a powerful compression control regardless. Fruity Limiter gives you a number of curve options which greatly increases the versatility of the compressor section. So how it gets there, what shape the increase/decrease is, will change how the compressor sounds. The attack and release times don’t tell you how long until the attack/release act, they tell you how long until they’re at some level of gain reduction. The compressor is fantastic, largely due to the attack and release curves.Ī big part of a compressor’s “sound” is how the attack and release stages move towards full gain reduction. It’s a compressor, noise gate and saturator. It’s pleasant to look at and the graphical readout is relatively accurate and clean. (You can create your own template to avoid this of course)įirstly, the GUI is fantastic. This is on the master channel by default in the normal ‘new project’. There’s proper stereo controls for the stereo modes and diffusion of the taps.Īll of this in an easy to use no-nonsense vectorized GUI (with controls that seem to have came straight out of control surface… or vice versa?) Fruity Delay Bank Now you can automate just that one control for your tailor made feedback machine. Even better still, use control surface to make your own interface that controls many of these parameters at once from a single knob. Temporarily let it hover >100% for a few seconds then tweak the filter/distortion knobs and you are now privy to a unique organic sound. The feedback knob goes up to 125% which means you can create those awesome screaming feedback loops. There’s a waveshaper in the feedback path that gives you a variety of distortion options to warm up, or totally destroy your signal. There’s a bitcrusher and decimator (reduces sample rate) in the feedback loop with the filter. The filter cutoff has resonance, and selecatable high-pass, low-pass and bandpass. Now we can modulate the delay time, externally and internally, along with the filter cutoff. Thusly it’d be much more usable if the knobs throw corresponded to these values.Īs it is, it’s nearly useless due to how difficult it can be to set reasonable values. Yes, sometimes you’ll want ridiculous values like a 300ms attack or 2500ms release when doing sidechaining or very special processing, but 95% of the time it will be the values I suggested above. Values between 1.5:1 and 5:1 should be the first 50% of the knob (r similar). The ratio parameter is 15:1 at 50% knob throw, which is ridiculous. What does Fruity Compressor do? The first 1% or so of the knob is 0-10ms and 50% is 200ms! You may want values up to 40ms sometimes, but generally you want the most control between 0-10ms. Often with the attack value you’ll use values between 0-10ms. ![]() The biggest issue I have is that some of the control throws are not ideal. It has a few modes that give you a palette of compression flavours and there’s no obvious signs of poor compression. Fruity 7 Band EQįruity Compressor can sound decent. You can assign X and Y to internal controllers to get some rather neat effects.Įffector isn’t the best effect, in any way, out there, but what it lacks in sonic quality it makes up for in sheer fun factor. FLStudio’s Modulation capability has you covered. You don’t need a hardware controller either. I used a WiiMote and Osculator and subsequently put myself half a day behind with this review. If you have any sort of 2 dimensional controller, load this guy up, assign the X/Y controls and go to town. The delay, grain and ‘Vox’ mode are particularly fun to play with. You could set this up yourself using an XY controller and a bunch of effects, but why bother? You load this up and you’re out of the gate. How does it sound? It’s not super amazing, and you’re intentionally given minimal control, but in the context of live performance it’s fantastic. There’s 2 tempo synced LFOs for each control, with various shapes and switches to select the main tempo division. Then there’s an X/Y pad that controls 2 parameters of the selected effect. You get 12 effects, which you can use one at a time. ![]() If you’re familiar with the Kaossilator then this is fairly similar. Your browser does not support the video tag.Įffector is largely a live performance effect. These plugins come with all versions of FLStudio Control Surface No other DAW has such a collection of beautifully scaling effects. This is something that nearly every other DAW can learn from. I took these images on a 5k iMac and due to the vectorization of the GUIs, they came out sharp and massive. Let’s do it.įLStudio’s effects are mostly all vectorized. I’m not going to waste any more time with the foreword. It’s time for when I do a mini-review of every single effect in FLStudio.
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